I need to load large models and other structured binary data on an older CD-based game console as efficiently as possible. What's the best way to do it? The data will be exported from a Python application. This is a pretty elaborate hobby project.
Requierements:
I kind of have a semi-plan of parsing in Python trivial, limited-syntax C headers which would use structs with offsets instead of pointers, and convenience wrapper structs/classes in the main app with getters which would convert offsets to properly typed pointers/references, but i'd like to hear your suggestions.
Clarification: the request is primarily about data loading framework and memory management issues.
This is a common game development pattern.
The usual approach is to cook the data in an offline pre-process step. The resulting blobs can be streamed in with minimal overhead. The blobs are platform dependent and should contain the proper alignment & endian-ness of the target platform.
At runtime, you can simply cast a pointer to the in-memory blob file. You can deal with nested structures as well. If you keep a table of contents with offsets to all the pointer values within the blob, you can then fix-up the pointers to point to the proper address. This is similar to how dll loading works.
I've been working on a ruby library, bbq, that I use to cook data for my iphone game.
Here's the memory layout I use for the blob header:
// Memory layout
//
// p begining of file in memory.
// p + 0 : num_pointers
// p + 4 : offset 0
// p + 8 : offset 1
// ...
// p + ((num_pointers - 1) * 4) : offset n-1
// p + (num_pointers * 4) : num_pointers // again so we can figure out
// what memory to free.
// p + ((num_pointers + 1) * 4) : start of cooked data
//
Here's how I load binary blob file and fix up pointers:
void* bbq_load(const char* filename)
{
unsigned char* p;
int size = LoadFileToMemory(filename, &p);
if(size <= 0)
return 0;
// get the start of the pointer table
unsigned int* ptr_table = (unsigned int*)p;
unsigned int num_ptrs = *ptr_table;
ptr_table++;
// get the start of the actual data
// the 2 is to skip past both num_pointer values
unsigned char* base = p + ((num_ptrs + 2) * sizeof(unsigned int));
// fix up the pointers
while ((ptr_table + 1) < (unsigned int*)base)
{
unsigned int* ptr = (unsigned int*)(base + *ptr_table);
*ptr = (unsigned int)((unsigned char*)ptr + *ptr);
ptr_table++;
}
return base;
}
My bbq library isn't quite ready for prime time, but it could give you some ideas on how to write one yourself in python.
Good Luck!