My code has not errors but I don't see the image. The image is located at the same place as the ClientBundle file is. Sorry for a chunk of code. In fact I am newbie in GWT (and in Java as well). And I teach myself. I made debugging and I saw the image was loaded, all classes was initialized, but the canvas was empty so far. I use NetBeans IDE 7.3. I will be happy if somebody could give me any advice how to launch this code. Thanks you upfront!
______ResourseInspector (nothing special)______________ The image is located at the same folder.
package info.alexpi.client.engine2D;
import com.google.gwt.core.client.GWT;
import com.google.gwt.resources.client.ClientBundle;
import com.google.gwt.resources.client.ImageResource;
public interface ResourseInspector extends ClientBundle {
public static final ResourseInspector INSTANCE = GWT.create(ResourseInspector.class);
@ClientBundle.Source("image1.png")
//GWT.getHostPageBaseURL() or GWT.getModuleBaseURL() - By the way, why it's not allowed to use here?
ImageResource Img();
}
_____Point2D____
package info.alexpi.client.engine2D;
public class Point2D {
public int x = 0;
public int y = 0;
}
___Rect2D____
package info.alexpi.client.engine2D;
public class Rect2D {
public int x;
public int y;
public int w;
public int h;
public Rect2D(){
x = 0;
y = 0;
w = 100;
h = 100;
}
public Rect2D(int x, int y, int w, int h){
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
}
______ImgElement2D_______ I need this class to keep width and high of the original image
package info.alexpi.client.engine2D;
import com.google.gwt.dom.client.ImageElement;
import com.google.gwt.event.dom.client.ErrorEvent;
import com.google.gwt.event.dom.client.ErrorHandler;
import com.google.gwt.event.dom.client.LoadEvent;
import com.google.gwt.event.dom.client.LoadHandler;
import com.google.gwt.resources.client.ImageResource;
import com.google.gwt.user.client.ui.Image;
import com.google.gwt.user.client.ui.Label;
import com.google.gwt.user.client.ui.RootPanel;
public class ImgElement2D {
private Rect2D rect = new Rect2D();
private ImageElement imgElement;
private Image tempImg;
public ImgElement2D(String imgAddress){
try {
Image.prefetch(imgAddress);
tempImg = new Image(imgAddress);
// SafeUri fromString = UriUtils.fromString(imgAddress);
// tempImg.setUrl(fromString); //SafeUri url
// this method doesn't trigger
tempImg.addLoadHandler(new LoadHandler(){
@Override
public void onLoad(LoadEvent event) {
imgElement = (ImageElement) tempImg.getElement().cast();
rect.x = 0;
rect.y = 0;
rect.h = tempImg.getHeight();
rect.w = tempImg.getWidth();
//RootPanel.get().remove(image);
}
});
public ImgElement2D(ImageResource resource){
tempImg = new Image(resource);
rect.x = 0;
rect.y = 0;
rect.h = tempImg.getHeight();
rect.w = tempImg.getWidth();
imgElement = (ImageElement) tempImg.getElement().cast();
}
______Sprite2D_______
package info.alexpi.client.engine2D;
import com.google.gwt.canvas.dom.client.Context2d;
import com.google.gwt.dom.client.ImageElement;
public class Sprite2D {
private Point2D pos = new Point2D();
private ImgElement2D img;
private double scale;
private Rect2D rect = new Rect2D();
public Sprite2D(ImgElement2D image2D){
this.img = image2D;
this.rect = image2D.getRect();
this.scale = 1.0;
this.pos.x = 0;
this.pos.y = 0;
}
public void setImage(ImgElement2D image2D){
this.img = image2D;
}
public ImgElement2D getImgElement(){
return this.img;
}
________________DRAWING ______________________
public void draw(Context2d context){
ImageElement el = this.img.getImg();
if( el != null) {
context.drawImage(el, rect.x, rect.y,
rect.w, rect.h, pos.x, pos.y, rect.w*scale, rect.h*scale);
}
}
_____________Main entry point_________________
package info.alexpi.client;
import com.google.gwt.canvas.client.Canvas;
import com.google.gwt.canvas.dom.client.Context2d;
import com.google.gwt.canvas.dom.client.CssColor;
import com.google.gwt.core.client.EntryPoint;
import com.google.gwt.core.client.GWT;
import com.google.gwt.event.dom.client.ClickEvent;
import com.google.gwt.event.dom.client.ClickHandler;
import com.google.gwt.user.client.Timer;
import com.google.gwt.user.client.ui.Label;
import com.google.gwt.user.client.ui.RootPanel;
import info.alexpi.client.engine2D.ImgElement2D;
import info.alexpi.client.engine2D.Point2D;
import info.alexpi.client.engine2D.Rect2D;
import info.alexpi.client.engine2D.ResourseInspector;
import info.alexpi.client.engine2D.Sprite2D;
import java.util.ArrayList;
import java.util.List;
public class gwtEntryPoint implements EntryPoint {
static final String holderId = "canvasholder";
static final String upgradeMessage = "Your browser does not support the HTML5 Canvas. "
+ "Please upgrade your browser to view this demo.";
Canvas canvas;
Canvas backBuffer;
Context2d context;
Context2d backBufferContext;
final CssColor redrawColor = CssColor.make("rgba(255,255,255,0.0)");
// canvas size, in px
static final int height = 712;
static final int width = 800;
boolean isFirstLoading = true;
// mouse positions relative to canvas
int mouseX, mouseY;
//timer refresh rate, in milliseconds
static final int refreshRate = 25;
String imgAddress = GWT.getHostPageBaseURL() + "resources/images/Anthony-Catwalk-Dress.png";
//String imgAddress = "resources/images/image1.png"; //Second place of image
String cssAddress = GWT.getHostPageBaseURL() + "resources/myStyle.css";
double scale = 0.7;
List<Sprite2D> spriteList = new ArrayList<Sprite2D>();
ImgElement2D im;
public gwtEntryPoint() {
}
// init the canvases-------------------------------------------------------------------------
void initCanvas(){
canvas = Canvas.createIfSupported();
backBuffer = Canvas.createIfSupported();
if (canvas == null) {
RootPanel.get(holderId).add(new Label(upgradeMessage));
return;
}
canvas.setWidth(width + "px");
canvas.setHeight(height + "px");
canvas.setCoordinateSpaceWidth(width);
canvas.setCoordinateSpaceHeight(height);
backBuffer.setCoordinateSpaceWidth(width);
backBuffer.setCoordinateSpaceHeight(height);
canvas.setStyleName(cssAddress); //apply css style
canvas.getElement().getStyle().setProperty("border", "3px solid #00F");
RootPanel.get(holderId).add(canvas);
context = canvas.getContext2d();
backBufferContext = backBuffer.getContext2d();
}
// draw backBuffer ----------------------------------------------------------------------------
public void drawBuffer(Context2d back, Context2d front){
front.drawImage(back.getCanvas(), 0, 0);
}
void initElements(){
im = new ImgElement2D(ResourseInspector.INSTANCE.Img()); //ImageResource loading
Sprite2D sprite = new Sprite2D(im);
Rect2D r = new Rect2D(0,0, 228, 720); //man
sprite.setRect(r);
spriteList.add(sprite);
//im = new ImgElement2D(imgAddress); //another way of image loading (doesn't trigger)
sprite = new Sprite2D(im);
r = new Rect2D(226,12, 230, 283); //white T-shirt
sprite.setRect(r);
spriteList.add(sprite);
}
void doUpdate(){
// update the back canvas
backBufferContext.setFillStyle(redrawColor);
backBufferContext.fillRect(0, 0, width, height);
for(int x = 0; x < spriteList.size(); ++x){
spriteList.get(x).draw(backBufferContext);
// spriteList.get(x).draw(context);
}
drawBuffer(backBufferContext, context);
}
// init Assets & Timer -----------------------------------------------------------------------
void initAssets(){
initElements();
final Timer timer = new Timer() {
@Override
public void run() {
doUpdate();
}
};
timer.scheduleRepeating(refreshRate);
}
@Override
public void onModuleLoad() {
initCanvas();
initAssets();
}
}
See https://code.google.com/p/google-web-toolkit/issues/detail?id=8180
This is because, currently, new Image(imageResource)
uses a blank GIF and puts the ImageResource
as a background image. This is fixed in master and will ship in GWT 2.6 later this year.
The workaround is to use new Image(imageResource.getSafeUri())
. It's not safe to do it in IE6/7 where a sprited image is used, but canvas is not supported there so it's not really an issue in this case (note that you could configure any permutation to use a sprited image rather than a data:
URL, so technically it's not safe to use getSafeUri()
in any browser; GWT 2.6 will add an isStandalone()
method to tell you when it's safe to use it, and this is how new Image(imageResource)
will be fixed)