I've written a simple multi-threaded game server in python that creates a new thread for each client connection. I'm finding that every now and then, the server will crash because of a broken-pipe/SIGPIPE error. I'm pretty sure it is happening when the program tries to send a response back to a client that is no longer present.
What is a good way to deal with this? My preferred resolution would simply close the server-side connection to the client and move on, rather than exit the entire program.
PS: This question/answer deals with the problem in a generic way; how specifically should I solve it?
Read up on the try: statement.
try:
# do something
except socket.error, e:
# A socket error
except IOError, e:
if e.errno == errno.EPIPE:
# EPIPE error
else:
# Other error