I'm trying to implement a mechanism that deletes cached files when the objects that hold them die, and decided to use PhantomReference
s to get notified on garbage collection of an object. The problem is I keep experiencing weird behavior of the ReferenceQueue
. When I change something in my code it suddenly doesn't fetch objects anymore. So I tried to make this example for testing, and ran into the same problem:
public class DeathNotificationObject {
private static ReferenceQueue<DeathNotificationObject>
refQueue = new ReferenceQueue<DeathNotificationObject>();
static {
Thread deathThread = new Thread("Death notification") {
@Override
public void run() {
try {
while (true) {
refQueue.remove();
System.out.println("I'm dying!");
}
} catch (Throwable t) {
t.printStackTrace();
}
}
};
deathThread.setDaemon(true);
deathThread.start();
}
public DeathNotificationObject() {
System.out.println("I'm born.");
new PhantomReference<DeathNotificationObject>(this, refQueue);
}
public static void main(String[] args) {
for (int i = 0 ; i < 10 ; i++) {
new DeathNotificationObject();
}
try {
System.gc();
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
The output is:
I'm born.
I'm born.
I'm born.
I'm born.
I'm born.
I'm born.
I'm born.
I'm born.
I'm born.
I'm born.
Needless to say, changing the sleep
time, calling gc
multiple times etc. didn't work.
UPDATE
As suggested, I called Reference.enqueue()
of my reference, which solved the problem.
The weird thing, is that I have some code that works perfectly (just tested it), although it never calls enqueue
. Is it possible that putting the Reference
into a Map
somehow magically enqueued the reference?
public class ElementCachedImage {
private static Map<PhantomReference<ElementCachedImage>, File>
refMap = new HashMap<PhantomReference<ElementCachedImage>, File>();
private static ReferenceQueue<ElementCachedImage>
refQue = new ReferenceQueue<ElementCachedImage>();
static {
Thread cleanUpThread = new Thread("Image Temporary Files cleanup") {
@Override
public void run() {
try {
while (true) {
Reference<? extends ElementCachedImage> phanRef =
refQue.remove();
File f = refMap.remove(phanRef);
Calendar c = Calendar.getInstance();
c.setTimeInMillis(f.lastModified());
_log.debug("Deleting unused file: " + f + " created at " + c.getTime());
f.delete();
}
} catch (Throwable t) {
_log.error(t);
}
}
};
cleanUpThread.setDaemon(true);
cleanUpThread.start();
}
ImageWrapper img = null;
private static Logger _log = Logger.getLogger(ElementCachedImage.class);
public boolean copyToFile(File dest) {
try {
FileUtils.copyFile(img.getFile(), dest);
} catch (IOException e) {
_log.error(e);
return false;
}
return true;
}
public ElementCachedImage(BufferedImage bi) {
if (bi == null) throw new NullPointerException();
img = new ImageWrapper(bi);
PhantomReference<ElementCachedImage> pref =
new PhantomReference<ElementCachedImage>(this, refQue);
refMap.put(pref, img.getFile());
new Thread("Save image to file") {
@Override
public void run() {
synchronized(ElementCachedImage.this) {
if (img != null) {
img.saveToFile();
img.getFile().deleteOnExit();
}
}
}
}.start();
}
}
Some filtered output:
2013-08-05 22:35:01,932 DEBUG Save image to file: <>\AppData\Local\Temp\tmp7..0.PNG
2013-08-05 22:35:03,379 DEBUG Deleting unused file: <>\AppData\Local\Temp\tmp7..0.PNG created at Mon Aug 05 22:35:02 IDT 2013
The answer is, that in your example the PhantomReference
itself is unreachable and hence garbage collected before the referred object itself is garbage collected. So at the time the object is GCed there is no more Reference
and the GC does not know that it should enqueue something somewhere.
This of course is some kind of head-to-head race :-)
This also explains (without looking to deep into your new code) why putting the reference into some reachable collection makes the example work.
Just for reference (pun intended) here is a modified version of your first example which works (on my machine :-) I just added a set holding all references.
import java.lang.ref.PhantomReference;
import java.lang.ref.Reference;
import java.lang.ref.ReferenceQueue;
import java.util.HashSet;
import java.util.Set;
public class DeathNotificationObject {
private static ReferenceQueue<DeathNotificationObject> refQueue = new ReferenceQueue<DeathNotificationObject>();
private static Set<Reference<DeathNotificationObject>> refs = new HashSet<>();
static {
Thread deathThread = new Thread("Death notification") {
@Override
public void run() {
try {
while (true) {
Reference<? extends DeathNotificationObject> ref = refQueue.remove();
refs.remove(ref);
System.out.println("I'm dying!");
}
} catch (Throwable t) {
t.printStackTrace();
}
}
};
deathThread.setDaemon(true);
deathThread.start();
}
public DeathNotificationObject() {
System.out.println("I'm born.");
PhantomReference<DeathNotificationObject> ref = new PhantomReference<DeathNotificationObject>(this, refQueue);
refs.add(ref);
}
public static void main(String[] args) {
for (int i = 0 ; i < 10 ; i++) {
new DeathNotificationObject();
}
try {
System.gc();
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
Update
Calling enqueue
by hand is possible in your example but not in real code. it gives plain wrong result. Let me show by calling enqueue
in the constructor and using another main
:
public DeathNotificationObject() {
System.out.println("I'm born.");
PhantomReference<DeathNotificationObject> ref = new PhantomReference<DeathNotificationObject>(this, refQueue);
ref.enqueue();
}
public static void main(String[] args) throws InterruptedException {
for (int i = 0 ; i < 5 ; i++) {
DeathNotificationObject item = new DeathNotificationObject();
System.out.println("working with item "+item);
Thread.sleep(1000);
System.out.println("stopped working with item "+item);
// simulate release item
item = null;
}
try {
System.gc();
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
The output will be like this:
I'm born.
I'm dying!
working with item DeathNotificationObject@6908b095
stopped working with item DeathNotificationObject@6908b095
Which means that whatever you wanted to do with the reference queue would be done when the item is still alive.