spritegame-enginehaxenmeopenfl

Sprite class in OpenFL (formerly NME) for empty placeholder objects?


I am experimenting with Haxe and OpenFL and am wondering if the Sprite class is synonymous with a GameObject in Unity. It seems that sprite instances have a hierarchical structure and I am wondering if this can be utilised to manage objects.

For example:

Game (Sprite / container / no visual representation)
 |--> Grid (Sprite / container / no visual representation)
       |--> Tile (Sprite)
       |--> Tile (Sprite)
       |--> ...
 |--> ...

Am I correct with the above assumption, or should the Sprite class be extended purely for objects with visual representation?


Solution

  • If you only need a container, you should extend DisplayObjectContainer. But for abstract things like Game, I wouldn't use a DisplayObject at all, but custom classes.

    Use classes extending from DisplayObject only for things that should be added to the Display List. In your example, Game shouldn't be a Sprite, but Tile and Grid probably yes.