I've read through the documentation on MSDN but there is very little relating to exactly what a tbuffer is, how it works, its use in graphics programming, and how exactly to create it. I was wondering if anyone here would have a clearer explanation for this.
If you have DirectX SDK installed, you can take a look at the DirectX10 Skinning10 Sample which uses the texture buffers.
The following page also have some code snippet at the bottom to create the texture buffers in DirectX11.