To prevent my application changing the window content while user is moving its window around, I capture messages WM_ENTERSIZEMOVE
/ WM_EXITSIZEMOVE
and I pause the application between the messages. However, sometimes it happens I receive WM_ENTERSIZEMOVE
but no WM_EXITSIZEMOVE
at all. One repro is:
Notice the window never received any WM_EXITSIZEMOVE
.
When checking how this works, I have also checked Microsoft DirectX sample and I have noticed the same problem. Once you follow the repro steps above, the sample application looks frozen (I have tried it just now with BasicHLSL sample from March 2009 SDK).
How is the application expected to respond to this? Are there some other conditions which should terminate the "moving or sizing modal loop"?
As a temporary workaround, I now un-pause the application whenever I receive WM_ACTIVATE
message. This seems to have a kind solved this particular case (you can recover the application by activating it again) and did not seem to break anything.
Such solution smells to me, though. I would rather understand how it should work rather then relying on a limited testing only.