I have this simple method that check if i pass a parameter like "/testPhoto", and if, it is passed, i want try to answer with a simple image that has the path that you can see in the variable "testPath" (static path for try). At the moment, when i do the request, i receive the 200 ok status from the server, but no data is passed (0 Bytes). I need to understand what i'm doing wrong. Maybe the testPath doesn't contains a correct path? The path that i'm using is found using the ALAssetslibrary.
- (NSObject<HTTPResponse> *)httpResponseForMethod:(NSString *)method URI:(NSString *)path{
HTTPLogTrace();
if ([path isEqualToString:@"/testPhoto"]){
NSString *testPath = [[NSString alloc] init];
testPath = @"assets-library://asset/asset.JPG?id=DB96E240-8760-4FD6-B8B4-FEF3F61793B3&ext=JPG";
NSURL *deviceImageUrl = [[NSURL alloc] initWithString:testPath];
NSData *imageData = [NSData dataWithContentsOfURL:deviceImageUrl];
UIImage *deviceImage = [UIImage imageWithData:imageData];
HTTPDataResponse *photoResponse = [[HTTPDataResponse alloc] initWithData:imageData];
return photoResponse;
}
return nil;
}
Thanks
The problem is how you access the assets-library URL. This is not a standard URL and loading the data from an assets-library URL does not work like this. Here is an example how to do it: Getting NSData from an NSURL
The following code is based on the above example. I'm not an expert in ALAssetLibrary
, so try it with care. It needs quite some code to make the asynchronous working of the asset library synchronous again:
- (NSObject<HTTPResponse> *)httpResponseForMethod:(NSString *)method URI:(NSString *)path{
HTTPLogTrace();
if ([path isEqualToString:@"/testPhoto"]){
NSData* __block data = nil;
dispatch_semaphore_t sema = dispatch_semaphore_create(0);
dispatch_queue_t queue = dispatch_get_main_queue();
ALAssetsLibraryAssetForURLResultBlock resultblock = ^(ALAsset *myasset)
{
ALAssetRepresentation *rep;
if([myasset defaultRepresentation] == nil) {
return;
} else {
rep = [myasset defaultRepresentation];
}
CGImageRef iref = [rep fullResolutionImage];
dispatch_sync(queue, ^{
UIImage *myImage = [UIImage imageWithCGImage:iref];
*data = UIImageJPEGRepresentation(myImage, 1);
});
dispatch_semaphore_signal(sema);
};
ALAssetsLibraryAccessFailureBlock failureblock = ^(NSError *myerror)
{
NSLog(@"Cant get image - %@",[myerror localizedDescription]);
dispatch_semaphore_signal(sema);
};
NSString *testPath = @"assets-library://asset/asset.JPG?id=DB96E240-8760-4FD6-B8B4-FEF3F61793B3&ext=JPG";
NSURL *deviceImageUrl = [[NSURL alloc] initWithString:testPath];
ALAssetsLibrary* assetslibrary = [[ALAssetsLibrary alloc] init]; //usin ARC , you have to declare ALAssetsLibrary as member variable
[assetslibrary assetForURL:deviceImageUrl
resultBlock:resultblock
failureBlock:failureblock];
dispatch_semaphore_wait(sema, DISPATCH_TIME_FOREVER);
dispatch_release(sema);
HTTPDataResponse *photoResponse = [[HTTPDataResponse alloc] initWithData:imageData];
return photoResponse;
}
return nil;
}