So I'm trying to change the background on a full screen game I'm making from a tutorial, I'm trying to change the background to green, but it stays black, what's wrong with the code?
Screen.java
package debels;
import java.awt.*;
import javax.swing.JFrame;
public class Screen {
private GraphicsDevice vc;
public Screen(){
GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment();
vc = env.getDefaultScreenDevice();
}
public void setFullScreen(DisplayMode dm, JFrame window){
window.setUndecorated(true);
window.setResizable(false);
vc.setFullScreenWindow(window);
if (dm != null && vc.isDisplayChangeSupported()){
try{
vc.setDisplayMode(dm);
}catch (Exception e){}
}
}
public Window getFullScreen(){
return vc.getFullScreenWindow();
}
public void restoreScreen(){
Window w = vc.getFullScreenWindow();
if (w != null){
w.dispose();
}
vc.setFullScreenWindow(null);
}
}
Main.java
package debels;
import java.awt.*;
import javax.swing.*;
public class Main extends JFrame{
private static final long serialVersionUID = -7498470134154894036L;
public static void main(String[] args){
DisplayMode dm = new DisplayMode(800, 600, 16, DisplayMode.REFRESH_RATE_UNKNOWN);
Main m = new Main();
m.run(dm);
}
public void run(DisplayMode dm){
setBackground(Color.GREEN);
setForeground(Color.BLUE);
setFont(new Font("Arial", Font.PLAIN, 24));
Screen s = new Screen();
try{
s.setFullScreen(dm, this);
try{
Thread.sleep(5000);
}catch(Exception e){}
}finally{
s.restoreScreen();
}
}
public void paint(Graphics g){
g.drawString("Hello", 200, 200);
}
}
Your first problem is going to be your paint
method...
public void paint(Graphics g){
g.drawString("Hello", 200, 200);
}
Part of the responsibility of the paint
method is to paint...the background. But since you're not calling super.paint
this can't happen.
You should avoid overriding paint
on top level containers, like JFrame
and instead use a custom component, like JPanel
for example, and override their paintComponent
method (not forgetting to call super.paintComponent
).
Another area of potential issue is the use of Thread.sleep
, this could be causing the Event Dispatching Thread to be halted, preventing from processing new paint requests. A better solution might be to use a javax.swing.Timer
, which will pause in the background and provide notification (via a ActionListener
) within the context of the EDT...
For example
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.DisplayMode;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Window;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class TestFullScreen {
public static void main(String[] args) {
new TestFullScreen();
}
public TestFullScreen() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
final Screen s = new Screen();
DisplayMode dm = new DisplayMode(800, 600, 16, DisplayMode.REFRESH_RATE_UNKNOWN);
s.setFullScreen(dm, frame);
Timer timer = new Timer(5000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
s.restoreScreen();
}
});
timer.start();
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setBackground(Color.GREEN);
setForeground(Color.WHITE);
setFont(new Font("Arial", Font.PLAIN, 24));
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int width = getWidth();
int height = getHeight();
FontMetrics fm = g2d.getFontMetrics();
String text = "It's not easy to be green";
int x = (width - fm.stringWidth(text)) / 2;
int y = ((height - fm.getHeight()) / 2) + fm.getAscent();
System.out.println(width + "x" + height);
System.out.println(x + "x" + y);
g2d.drawString(text, x, y);
g2d.dispose();
}
}
public class Screen {
private GraphicsDevice vc;
public Screen() {
GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment();
vc = env.getDefaultScreenDevice();
}
public void setFullScreen(DisplayMode dm, JFrame window) {
window.setUndecorated(true);
window.setResizable(false);
vc.setFullScreenWindow(window);
if (dm != null && vc.isDisplayChangeSupported()) {
try {
vc.setDisplayMode(dm);
} catch (Exception e) {
}
}
}
public Window getFullScreen() {
return vc.getFullScreenWindow();
}
public void restoreScreen() {
Window w = vc.getFullScreenWindow();
if (w != null) {
w.dispose();
}
vc.setFullScreenWindow(null);
}
}
}