I have a TableView with four rows and I try to test that my drag and drop implementation works. I have the following test:
TableViewDock table = ...;
//the four rows, using the first cell for the DnD
TableCellItemDock[] rows = {new TableCellItemDock(table.asTable(), 0, 0),
new TableCellItemDock(table.asTable(), 1, 0),
new TableCellItemDock(table.asTable(), 2, 0),
new TableCellItemDock(table.asTable(), 3, 0)};
Wrap target = rows[3].wrap();
rows[0].drag().dnd(target, target.getClickPoint());
But the call to dnd
blocks: I need to manually move the mouse to "unblock" it and allow the drag and drop action to start (it then completes as expected).
What do I need to do to let dnd
do its job on its own?
Note: JemmyFX version = 20120928
Thanks to Sergey, I managed to get it to work with the following method:
protected void dragAndDrop(Wrap<? extends Object> from, Wrap<? extends Object> to) throws InterruptedException {
Point start = scene.wrap().toLocal(from.toAbsolute(from.getClickPoint()));
Point end = scene.wrap().toLocal(to.toAbsolute(to.getClickPoint()));
scene.mouse().move(start);
scene.mouse().press();
scene.mouse().move(end);
scene.mouse().release();
}
I haven't managed to do a progressive move with a loop as he suggested: the code gets stuck at the second iteration when move
is called again.