I can't figure this out... I'm playing with
-[UIBezierPath bezierPathWithRoundedRect:byRoundingCorners:cornerRadii:]
as such:
bezierPath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 10, 80, 80)
byRoundingCorners:(UIRectCornerBottomLeft)
cornerRadii:CGSizeMake(20, 20)];
And it works as expected. But if I replace cornerRadii:CGSizeMake(20, 20) with, say, cornerRadii:CGSizeMake(20, 5)
or CGSizeMake(20, 40)
, there's no difference.
Why is cornerRadii CGSize
and not CGFloat
then? What is CGSize.height
for?
Any ideas and advice will be greatly appreciated :)
Well, after further tests I finally found that it seems to be an iOS 7 bug. The same code on iOS 6 simulator draws properly, as expected. however, both iOS 7 simulator and iOS 7 device have this issue and draw improperly.
I'll file a bug report, unless someone proves me wrong and there is something I am missing.