How do I print the entire stack trace using java.util.Logger? (without annoying Netbeans).
The question should've originally specified staying within Java SE. Omitting that requirment was an error on my part.
-do-compile:
[mkdir] Created dir: /home/thufir/NetBeansProjects/rainmaker/build/empty
[mkdir] Created dir: /home/thufir/NetBeansProjects/rainmaker/build/generated-sources/ap-source-output
[javac] Compiling 13 source files to /home/thufir/NetBeansProjects/rainmaker/build/classes
[javac] /home/thufir/NetBeansProjects/rainmaker/src/model/TelnetEventProcessor.java:44: error: 'void' type not allowed here
[javac] log.severe(npe.printStackTrace(System.out));
[javac] ^
[javac] 1 error
BUILD FAILED
code with the error:
package model;
import java.util.Observable;
import java.util.logging.Logger;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class TelnetEventProcessor extends Observable {
private static Logger log = Logger.getLogger(TelnetEventProcessor.class.getName());
private String string = null;
public TelnetEventProcessor() {
}
private void stripAnsiColors() {
Pattern regex = Pattern.compile("\\e\\[[0-9;]*m");
Matcher regexMatcher = regex.matcher(string);
string = regexMatcher.replaceAll(""); // *3 ??
}
public void parse(String string) {
this.string = string;
ifs();
}
// [\w]+(?=\.)
private void ifs() {
log.fine("checking..");
if (string.contains("confusing the hell out of")) {
Pattern pattern = Pattern.compile("[\\w]+(?=\\.)"); //(\w+)\.
Matcher matcher = pattern.matcher(string);
String enemy = null;
GameData data = null;
while (matcher.find()) {
enemy = matcher.group();
}
try {
data = new GameData.Builder().enemy(enemy).build();
log.fine("new data object\t\t" + data.getEnemy());
setChanged();
notifyObservers(data);
} catch (NullPointerException npe) {
log.severe(npe.printStackTrace(System.out));
}
} else if (string.contains("Enter 3-letter city code:")) {
log.fine("found enter city code");
} else {
}
}
}
see also:
The severe
method is only used to log severe messages without associated throwable information. If you need to log throwable information then you should use the log
method instead:
try {
data = new GameData.Builder().enemy(enemy).build();
log.fine("new data object\t\t" + data.getEnemy());
setChanged();
notifyObservers(data);
} catch (NullPointerException npe) {
log.log(Level.SEVERE, npe.getMessage(), npe);
}