used cocos2d-x(version:"cocos2d-2.1beta3-x-2.1.1") under xcode
I set
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionShowAll)
to make my game fit different devices. With Everyplay effect on, my screen size will change auto, only happened when test on real machine, but no such bug when I use kResolutionExactFit. However, I need to use kResolutionShowAll. With iphone4 it works all well,but with ipad and iphone 5(I think all devices except screen size is 960*640) have the bug above
This issue has been fixed in Everyplay v1.6.3.