Doing all work about processing from this article.
Detect headers,get pitch from this formula:
max( 1, ((width+3)/4) ) * block-size (block-size == 16)
then trying to CreateTexture2D( &texDesc, resData, &texture );
I filled all fields from header. But always get E_INVALIDARG
.
Can't find out my problem.
Create your ID3D11Device with the debug flag D3D11_CREATE_DEVICE_DEBUG and look at the error explanation in the output window.