There is a library that causes build errors when the project builds for the simulator.
Is there a way to set a flag in the build settings
or somewhere else to make the compiler NOT link the specific library when building for the simulator?
This could be done by creating a new Target, but I would prefer not having to create a whole new target.
What would be the most convenient solution for something like this? (which works both in XCode 4 and 5)
You can #ifdef
out the #import
calls to the library using:
#ifdef TARGET_IPHONE_SIMULATOR
#import <...>
#endif
If you do that then the code won't try to link with the library.