I am sending data from client to server,But picture do not receive complete.
Client Code:
FILE *fr = fopen(tmppicsend, "rb");
char* buffer;
buffer = (char*) malloc(sizeof(char)*size);
fread(buffer, size, 1, fr);
send_len_pic = send( m_socket_pic, buffer, size, 0 );
recv( m_socket_pic, rec_end_check, 32, 0 );
fclose(fr);
free(buffer);
Server Code:
FILE *fw = fopen(fname, "wb");
char* buffer;
buffer = (char*) malloc(sizeof(char)*size);
int rec_len = recv( current_client, buffer, size, 0 );
buffer[size]='\0';
fwrite(buffer, size, 1, fw);
size -= size;
free(buffer);
fclose(fw);
Config Socket:
WSADATA wsaData_pic;
SOCKET m_socket_pic;
SOCKET m_backup_pic;
sockaddr_in con_pic;
// Initialize Winsock.
int iResult = WSAStartup( MAKEWORD(2,2), &wsaData_pic );
if ( iResult != NO_ERROR ){
//printf("Error at WSAStartup()\n");
}
// Create a socket.
m_socket_pic = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
if ( m_socket_pic == INVALID_SOCKET ) {
//printf( "Error at socket(): %ld\n", WSAGetLastError() );
//WSACleanup();
}
m_backup_pic = m_socket_pic;
// Connect to a server.
con_pic.sin_family = AF_INET;
con_pic.sin_addr.s_addr = inet_addr( ip );
con_pic.sin_port = htons( 2200 );
if ( connect( m_backup_pic, (SOCKADDR*) &con_pic, sizeof(con_pic) ) == SOCKET_ERROR) {
//printf( "Failed to connect.\n" );
//WSACleanup();
}else
{
m_socket_pic=m_backup_pic;
}
}
When I'm comparing this pictures, i see error in sequence number packet(packets do not receive regularly ). Picture(Pic from Client and Server) were the same size. I want to send JPEG picture.
Please Help me, tanks.
I got many attempts to answer.
The best answer for this question is:
Sync client with server for send stream.
because the recv() function i slower than send() function, clients send amount of data that the server is able to receive.
Clients Code:
char* bufferCMP;
bufferCMP = (char*)malloc(sizeof(char) * size);
p_file = fopen(tmppicsend,"rb");
fread(bufferCMP, 1, size , p_file);
fclose(p_file);
int chunkcount = size / DEFAULT_BUFLEN;
int lastchunksize = size - (chunkcount * DEFAULT_BUFLEN);
int fileoffset=0;
//Sending Actual Chunks
while (chunkcount > 0)
{
iResult = send( m_socket_pic, bufferCMP + (fileoffset * DEFAULT_BUFLEN) , DEFAULT_BUFLEN , 0 );
fileoffset++;
chunkcount--;
if (iResult != DEFAULT_BUFLEN)
{
//printf("Sending Buffer size <> Default buffer length ::: %d\n",WSAGetLastError());
}
else
{
//printf("Sending Buffer size = %d \n", iResult);
}
}
//Sending last Chunk
iResult = send( m_socket_pic, bufferCMP + (fileoffset * DEFAULT_BUFLEN) , lastchunksize , 0 );
Server Code:
int FileCounter=0;
bool flg=true;
char * fileComplete;
char * filesizeBuffer;
FILE *temp;
int iResult;
int receiveBuffer = 0;
int desiredRecBuffer = size ;
//int desiredRecBuffer = DEFAULT_BUFLEN ;
fileComplete = (char*) malloc (sizeof(char)* size );
while (desiredRecBuffer > 0)
{
iResult = recv( current_client, fileComplete + receiveBuffer , desiredRecBuffer , 0 );
//iResult = recv( ClientSocket, fileComplete + receiveBuffer , fileSize , 0 );
if (iResult < 1)
{
//printf("Reveive Buffer Error %d \n", WSAGetLastError());
}
else
{
receiveBuffer += iResult;
desiredRecBuffer = size - receiveBuffer ;
//printf("Reveived Data size : %d \n", iResult);
}
}
FILE *File = fopen(fname, "wb");
fwrite(fileComplete,1, size , File);
//flg = true;
free(fileComplete);
fclose(File);