iphonebitmapcore-graphicsbitblit

How to render to offscreen bitmap then blit to screen using Core Graphics


I would like to render to an offscreen bitmap (or array of RGBA values) and then blit those to a UIView during in the view's drawRect function. I would prefer to do full 32-bit rendering (including alpha channel), but would also be content with 24-bit rendering.

Would anyone mind pointing me in the right direction with some code snippets or relevant APIs?

Also, I know exactly how to do this using OpenGL - I would just prefer to do this work in Core Graphics itself.


Solution

  • To render into an offscreen context and save it as a CGImageRef:

    void *bitmapData = calloc(height, bytesPerLine);
    CGContextRef offscreen = CGBitmapContextCreate(..., bitmapData, ...)
    // draw stuff into offscreen
    CGImageRef image = CGBitmapContextCreateImage(offscreen);
    CFRelease(offscreen);
    free(bitmapData);
    

    To draw it on the screen:

    - (void)drawRect:(CGRect)rect {
        CGContextRef context = UIGraphicsGetCurrentContext();
        CGContextDrawImage(context, rect, image);
    }
    

    You could also just save the image in the view's layer's contents property (view.layer.contents = image), or use a UIImageView.