I would like to render to an offscreen bitmap (or array of RGBA values) and then blit those to a UIView
during in the view's drawRect
function. I would prefer to do full 32-bit rendering (including alpha channel), but would also be content with 24-bit rendering.
Would anyone mind pointing me in the right direction with some code snippets or relevant APIs?
Also, I know exactly how to do this using OpenGL - I would just prefer to do this work in Core Graphics itself.
To render into an offscreen context and save it as a CGImageRef:
void *bitmapData = calloc(height, bytesPerLine);
CGContextRef offscreen = CGBitmapContextCreate(..., bitmapData, ...)
// draw stuff into offscreen
CGImageRef image = CGBitmapContextCreateImage(offscreen);
CFRelease(offscreen);
free(bitmapData);
To draw it on the screen:
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextDrawImage(context, rect, image);
}
You could also just save the image in the view's layer's contents property (view.layer.contents = image
), or use a UIImageView.