I'm trying to get the profile pic of the user of the game using this-
void MyPictureCallback(FBResult result) // store user profile pic
{
if (FB.IsLoggedIn)
{
WWW url = new WWW("http" + "://graph.facebook.com/" + FB.UserId + "/picture");
Texture2D textFb2 = new Texture2D(128, 128, TextureFormat.ARGB32, false); //TextureFormat must be DXT5
url.LoadImageIntoTexture(textFb2);
profilePic.renderer.material.mainTexture = textFb2;
}
But it isn't working. I am getting no errors.
I fixed it with this-
WWW url = new WWW("https" + "://graph.facebook.com/" + userId + "/picture?type=large"); //+ "?access_token=" + FB.AccessToken);
Texture2D textFb2 = new Texture2D(128, 128, TextureFormat.DXT1, false); //TextureFormat must be DXT5
yield return url;
profilePic.renderer.material.mainTexture = textFb2;
url.LoadImageIntoTexture(textFb2);
Debug.Log("Working");