I am creating a simple Tic Tac Toe Application in Swing using setBounds (null Layout).
My problem is that whichever component i add in the end, is not visible in the frame, or distorts the complete GUI. My code would better explain this
import java.awt.*;
import javax.swing.*;
class ZeroKata
{
ButtonGroup p1group,p2group;
Font f;
JButton begin,b1,b2,b3,b4,b5,b6,b7,b8,b9;
JCheckBox p1K,p2K,p1Z,p2Z;
JFrame frame;
JLabel player1,player2,p1Name,p2Name,p1Symbol,p2Symbol,status,dummy; // dummy label for my problem
JPanel buttons;
JTextField name1,name2;
private void addComponents(Container parent,JComponent...c)
{
for(JComponent C:c)
parent.add(C);
}
public ZeroKata()
{
frame = new JFrame("Tic Tac Toe");
frame.setDefaultCloseOperation(frame.EXIT_ON_CLOSE);
frame.setSize(900,650);
frame.setResizable(true);
frame.setVisible(true);
buttons = new JPanel();
buttons.setLayout(new GridLayout(3,3,10,10));
begin = new JButton("START GAME");
b1 = new JButton(" ");
b2 = new JButton(" ");
b3 = new JButton(" ");
b4 = new JButton(" ");
b5 = new JButton(" ");
b6 = new JButton(" ");
b7 = new JButton(" ");
b8 = new JButton(" ");
b9 = new JButton(" ");
p1K = new JCheckBox("X");
p1Z = new JCheckBox("O");
p2K = new JCheckBox("X");
p2Z = new JCheckBox("O");
p1group = new ButtonGroup();
p2group = new ButtonGroup();
p1group.add(p1K);
p1group.add(p1Z);
p2group.add(p2K);
p2group.add(p2Z);
name1 = new JTextField(30);
name2 = new JTextField(30);
f = new Font("Georgia",Font.PLAIN,38);
player1 = new JLabel (" << PLAYER 1 >>");
p1Name = new JLabel ("NAME : ");
p1Symbol = new JLabel ("SYMBOL : ");
player2 = new JLabel ("<< PLAYER 2 >>");
p2Name = new JLabel ("NAME : ");
p2Symbol = new JLabel ("SYMBOL : ");
status = new JLabel ("GAME STATUS -->> ");
dummy = new JLabel (" ");
addComponents(buttons,b1,b2,b3,b4,b5,b6,b7,b8,b9);
player1.setBounds(100,100,100,30);
p1Name.setBounds(120,150,100,30);
p1Symbol.setBounds(120,200,60,30);
player2.setBounds(100,250,100,30);
p2Name.setBounds(120,300,100,30);
p2Symbol.setBounds(120,350,50,30);
name1.setBounds(200,150,150,30);
p1K.setBounds(200,200,50,30);
p1Z.setBounds(250,200,50,30);
name2.setBounds(200,300,150,30);
p2K.setBounds(200,350,50,30);
p2Z.setBounds(250,350,50,30);
buttons.setBounds(500,100,250,250);
dummy.setBounds(20,20,30,30);
begin.setBounds(200,500,150,30);
frame.add(player1);
frame.add(p1Name);
frame.add(p1Symbol);
frame.add(player2);
frame.add(p2Name);
frame.add(p2Symbol);
frame.add(name1);
frame.add(name2);
frame.add(begin);
frame.add(buttons);
frame.add(p1K);
frame.add(p1Z);
frame.add(p2K);
frame.add(p2Z);
/* u need to add a dummy label also to let GUI work correctly, dont know whyx !
frame.add(dummy); */
}
public static void main(String...args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new ZeroKata();
}
});
}
}
It is a simple code, I just don't know where I am going wrong . Thanks in advance !
The default layout manager is a BorderLayout
(see JFrame
overview), set it to null
to allow for absolute positioning:
frame.setLayout(null);