I'm making a game using gtk/cairo in haskell, and I'm looking for a way to completely clear the drawing area (a widget of type drawingArea). When a widget resizes for instance, the drawing area is cleared automatically. I'm looking for a way to clear it manually.
Any suggestions?
First get the DrawWindow of the DrawingArea using the function widgetGetDrawWindow, then call drawWindowClear with the DrawWindow as the argument.