Having this piece of code:
#include <pthread.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
void* PrintHello(void* data){
printf("Hello from new thread\n");
pthread_exit(NULL);
}
int main(int argc, char* argv[]){
int rc;
pthread_t thread_id;
T_DATA data;
Data = init_data();
rc = pthread_create(&thread_id, NULL, PrintHello, (void*)data);
if(rc){
printf("\n ERROR: return code from pthread_create is %d \n", rc);
exit(1);
}
sleep(100);
printf("\n Created new thread (%d) ... \n", thread_id);
pthread_join(thread_id);
}
When main
creates the new thread and then perform sleep(100)
, the new thread probably reach pthread_exit
before main
reach pthread_join
. Anyways the new thread waits and his resources are not freed until main
perform pthread_join
so if i execute ps
command i will see the new thread during next 100 seconds, am i right?. I would get the same behavior if I use pthread_detach
instead pthread_join
? I wonder what happen when the new thread perform the pthread_exit
before main perform pthread_detach
over the thread.
The thread cannot be cleaned up until it terminates, of course. But it also cannot be cleaned up until it is either joined or detached. A thread that terminates without being detached will keep enough information around to allow another thread to join it.