I have this code below that loads a scene in the viewDidLoad:
method.
SKView *spriteView = (SKView *) self.view;
spriteView.showsDrawCount = YES;
spriteView.showsNodeCount = YES;
spriteView.showsFPS = YES;
PFPiePlanesScene *scene = [PFPiePlanesScene sceneWithSize:self.view.frame.size];
scene.scaleMode = SKSceneScaleModeAspectFill;
[spriteView presentScene:scene];
When I call anything on the spriteView
, it crashes with this message:
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIView setShowsDrawCount:]: unrecognized selector sent to instance 0x9685030'
I assume this is because it is not treating the instance as a SKView and instead as a UIView.
Sprite kit uses this code to load a scene.
// Configure the view.
SKView * skView = (SKView *)self.view;
skView.showsFPS = NO;
skView.showsNodeCount = NO;
// Create and configure the scene.
self.scene = [SKMyScene sceneWithSize:skView.bounds.size];
self.scene.scaleMode = SKSceneScaleModeAspectFill;
// Present the scene.
[skView presentScene:self.scene];
And, with no error. The classes are the exact same. Would just coming into the view screw this up?
self.view
is a UIView
object. Simply casting the pointer does not make it a different type of object.
SKView *spriteView = (SKView *) self.view;
spriteView
is now pointing to the object, that self.view
is pointing to, telling the compiler, that it actually points to an object of type SKView
. That's why you don't get any compiler errors or warnings. At runtime you are sending messages that can't be handled by spriteView
because it is still just a UIView
object.