javascripthtmlcanvasdrawingwhiteboard

How to draw lines on canvas with pixels in real time


   <html>
        <script type="text/javascript">
        var canvas, ctx, flag = false,
            prevX = 0,
            currX = 0,
            prevY = 0,
            currY = 0,
            dot_flag = false;

        var x = "black",
            y = 2;

        function init() {
            canvas = document.getElementById('can');
            ctx = canvas.getContext("2d");
            w = canvas.width;
            h = canvas.height;

            canvas.addEventListener("mousemove", function (e) {
                findxy('move', e)
            }, false);
            canvas.addEventListener("mousedown", function (e) {
                findxy('down', e)
            }, false);
            canvas.addEventListener("mouseup", function (e) {
                findxy('up', e)
            }, false);
            canvas.addEventListener("mouseout", function (e) {
                findxy('out', e)
            }, false);
        }

        function color(obj) {
            switch (obj.id) {
                case "green":
                    x = "green";
                    break;
                case "blue":
                    x = "blue";
                    break;
                case "red":
                    x = "red";
                    break;
                case "yellow":
                    x = "yellow";
                    break;
                case "orange":
                    x = "orange";
                    break;
                case "black":
                    x = "black";
                    break;
                case "white":
                    x = "white";
                    break;
            }
            if (x == "white") y = 14;
            else y = 2;

        }

        function draw() {
            ctx.beginPath();
            ctx.moveTo(prevX, prevY);
            ctx.lineTo(currX, currY);
            ctx.strokeStyle = x;
            ctx.lineWidth = y;
            ctx.stroke();
            ctx.closePath();
        }

        function erase() {
            var m = confirm("Want to clear");
            if (m) {
                ctx.clearRect(0, 0, w, h);
                document.getElementById("canvasimg").style.display = "none";
            }
        }

        function save() {
            document.getElementById("canvasimg").style.border = "2px solid";
            var dataURL = canvas.toDataURL();
            document.getElementById("canvasimg").src = dataURL;
            document.getElementById("canvasimg").style.display = "inline";
        }

        function findxy(res, e) {
            if (res == 'down') {
                prevX = currX;
                prevY = currY;
                currX = e.clientX - canvas.offsetLeft;
                currY = e.clientY - canvas.offsetTop;

                flag = true;
                dot_flag = true;
                if (dot_flag) {
                    ctx.beginPath();
                    ctx.fillStyle = x;
                    ctx.fillRect(currX, currY, 2, 2);
                    ctx.closePath();
                    dot_flag = false;
                }
            }
            if (res == 'up' || res == "out") {
                flag = false;
            }
            if (res == 'move') {
                if (flag) {
                    prevX = currX;
                    prevY = currY;
                    currX = e.clientX - canvas.offsetLeft;
                    currY = e.clientY - canvas.offsetTop;
                    draw();
                }
            }
        }
        </script>
        <body onload="init()">
            <canvas id="can" width="400" height="400" style="position:absolute;top:10%;left:10%;border:2px solid;"></canvas>
            <div style="position:absolute;top:12%;left:43%;">Choose Color</div>
            <div style="position:absolute;top:15%;left:45%;width:10px;height:10px;background:green;" id="green" onclick="color(this)"></div>
            <div style="position:absolute;top:15%;left:46%;width:10px;height:10px;background:blue;" id="blue" onclick="color(this)"></div>
            <div style="position:absolute;top:15%;left:47%;width:10px;height:10px;background:red;" id="red" onclick="color(this)"></div>
            <div style="position:absolute;top:17%;left:45%;width:10px;height:10px;background:yellow;" id="yellow" onclick="color(this)"></div>
            <div style="position:absolute;top:17%;left:46%;width:10px;height:10px;background:orange;" id="orange" onclick="color(this)"></div>
            <div style="position:absolute;top:17%;left:47%;width:10px;height:10px;background:black;" id="black" onclick="color(this)"></div>
            <div style="position:absolute;top:20%;left:43%;">Eraser</div>
            <div style="position:absolute;top:22%;left:45%;width:15px;height:15px;background:white;border:2px solid;" id="white" onclick="color(this)"></div>
            <img id="canvasimg" style="position:absolute;top:10%;left:52%;" style="display:none;">
            <input type="button" value="save" id="btn" size="30" onclick="save()" style="position:absolute;top:55%;left:10%;">
            <input type="button" value="clear" id="clr" size="23" onclick="erase()" style="position:absolute;top:55%;left:15%;">
        </body>
        </html>

I am developing a drawing app where two users can draw together. I am able to draw on one side, but i am not able how to draw the same line on other's pc with same pixel co-ordinates. This is the code which i am using on client side or say 1 pc


Solution

  • You question appears to be:

    "How can I draw the same lines from the first computer on a different computer?"

    First: Save

    Save each new line segment into a format that can be transmitted over the internet--like JSON.

    JSON.stringify takes a javascript object and converts it into a string format that can be transmitted through the internet. On the receiving side, JSON.parse converts the string back into a javascript object that you can use in your code.

    var segment = {
        startX:prevX, 
        startY:prevY, 
        endX:currX, 
        endY:currY, 
        color:x, 
        linewidth:y
    };
    
    var segmentJSON = JSON.stringify(segment);
    

    Second: Send

    Send your JSON string to the other computer. You give no information about how your 2 computers are connected, but one suggestion would be to use websockets for commumication. Websockets allow a continuous communication between 2+ computers using an intermediate server. One program (among many) implementing websockets is SocketIO:

    http://socket.io/

    Third: Receive and Replay

    After receiving the JSON on the second computer, "replay" the drawing command.

    var segment = JSON.parse(segmentJSON);
    
    drawFromOtherComputer(segment);
    
    function drawFromOtherComputer(segment) {
        ctx.beginPath();
        ctx.moveTo(segment.startingX, segment.startingY);
        ctx.lineTo(segment.endingX, segment.endingY);
        ctx.strokeStyle = segment.color;
        ctx.lineWidth = segment.linewidth;
        ctx.stroke();
    }