I successfully added a CAEmitter to my UIView inside a subview, but the particles emitted by that layer extend outside that view. Please see code below for the cookiecutter code and parameters. My question is how I can prevent the generated particles from exiting the parent view?
I've tried initializing the subview with a certain frame, and even resizing the bounds. In both cases, the emitted particles start inside the bounds but fly outside the view frame, seemingly without bound. They don't disappear until I limit the lifetime, or until they reach the end of the screen. Is there a way to prevent emitters from interacting with objects outside the view?
CAEmitterLayer *emitterLayer = (CAEmitterLayer*)self.layer;
emitterLayer.name = @"emitterLayer";
emitterLayer.emitterPosition = CGPointMake(self.frame.size.width/2, 0);
emitterLayer.emitterZPosition = 0;
emitterLayer.emitterSize = CGSizeMake(1.00, 1.00);
emitterLayer.emitterDepth = 0.00;
emitterLayer.emitterShape = kCAEmitterLayerCuboid;
emitterLayer.renderMode = kCAEmitterLayerAdditive;
emitterLayer.seed = 3534563912;
// Create the emitter Cell
CAEmitterCell *emitterCell = [CAEmitterCell emitterCell];
emitterCell.name = @"StatSap";
emitterCell.enabled = YES;
emitterCell.contents = (id)[[UIImage imageNamed:@"mysprite.png"] CGImage];
emitterCell.contentsRect = CGRectMake(0.00, 0.00, 1.00, 1.00);
emitterCell.magnificationFilter = kCAFilterTrilinear;
emitterCell.minificationFilter = kCAFilterLinear;
emitterCell.minificationFilterBias = 0.00;
emitterCell.scale = 1.00;
emitterCell.scaleRange = 0.00;
emitterCell.scaleSpeed = -0.24;
emitterCell.color = [[UIColor colorWithRed:1.00 green:0.28 blue:0.26 alpha:1.00] CGColor];
emitterCell.redRange = 1.00;
emitterCell.greenRange = 0.34;
emitterCell.blueRange = 0.31;
emitterCell.alphaRange = 0.46;
emitterCell.redSpeed = 2.03;
emitterCell.greenSpeed = 0.00;
emitterCell.blueSpeed = 0.00;
emitterCell.alphaSpeed = 0.00;
emitterCell.lifetime = 2.65;
emitterCell.lifetimeRange = 1.02;
emitterCell.birthRate = 267;
emitterCell.velocity = 155.32;
emitterCell.velocityRange = 25.00;
emitterCell.xAcceleration = 0.00;
emitterCell.yAcceleration = 911.00;
emitterCell.zAcceleration = 0.00;
// these values are in radians, in the UI they are in degrees
emitterCell.spin = -0.175;
emitterCell.spinRange = 12.566;
emitterCell.emissionLatitude = 0.000;
emitterCell.emissionLongitude = 0.000;
emitterCell.emissionRange = 6.283;
emitterLayer.emitterCells = @[emitterCell];
Have you made sure that the superview of the emitter has clipsToBounds = YES
?