Trying to do something like this :
_plane = new Mesh(new PlaneGeometry(124, 179), new TextureMaterial(Cast.bitmapTexture( CardBack)));
_view.scene.addChild(_plane);
container_mc.addChild(_view);
addChild(container_mc);
container_mc.scaleX =0.5
But i cannot see the plane, getting sqeezed in the x dimension ? So, is there something wrong i am doing here?
away3d 4 uses stage3D API for this reason you have to use objectcontainer3D scene graph for hold all mesh & other display object.
update : you can use movieclip but it isn't possible to add any mesh & model object into the away3d scene graph. For inspiration you can add your score bar or other element like this;
// you should add main your class
var scoreDisplay : MovieClip = new ScoreDisplay();
addChild(scoreDisplay);
now your code should be like that
var container_mc:ObjectContainer3D = new ObjectContainer3D();
_view.scene.addChild(container_mc);
_plane = new Mesh(new PlaneGeometry(124, 179), new TextureMaterial(Cast.bitmapTexture( CardBack)));
_view.scene.addChild(_plane);
container_mc.addChild(_view);
addChild(container_mc);
container_mc.scaleX =0.5