I am looking for a way to pass a method by reference. I understand that Java does not pass methods as parameters, however, I would like to get an alternative.
I've been told interfaces are the alternative to passing methods as parameters but I don't understand how an interface can act as a method by reference. If I understand correctly an interface is simply an abstract set of methods that are not defined. I don't want to send an interface that needs to be defined every time because several different methods could call the same method with the same parameters.
What I would like to accomplish is something similar to this:
public void setAllComponents(Component[] myComponentArray, Method myMethod) {
for (Component leaf : myComponentArray) {
if (leaf instanceof Container) { //recursive call if Container
Container node = (Container) leaf;
setAllComponents(node.getComponents(), myMethod);
} //end if node
myMethod(leaf);
} //end looping through components
}
invoked such as:
setAllComponents(this.getComponents(), changeColor());
setAllComponents(this.getComponents(), changeSize());
Edit: as of Java 8, lambda expressions are a nice solution as other answers have pointed out. The answer below was written for Java 7 and earlier...
Take a look at the command pattern.
// NOTE: code not tested, but I believe this is valid java...
public class CommandExample
{
public interface Command
{
public void execute(Object data);
}
public class PrintCommand implements Command
{
public void execute(Object data)
{
System.out.println(data.toString());
}
}
public static void callCommand(Command command, Object data)
{
command.execute(data);
}
public static void main(String... args)
{
callCommand(new PrintCommand(), "hello world");
}
}
Edit: as Pete Kirkham points out, there's another way of doing this using a Visitor. The visitor approach is a little more involved - your nodes all need to be visitor-aware with an acceptVisitor()
method - but if you need to traverse a more complex object graph then it's worth examining.