i use Ogre for rendering stuff and Bullet for physics stuff. in my client, .secene
and .mesh
file creates the terrain. on the client side, i can add some code to the DotSceneLoader.hpp
and create physics object while it is processing methods such as processEntity()
.
but i don't know how to get the physics data on my server side, because there is no need to load rendering stuff. the question is, when i only have the .secene
and .mesh
file, how can i create my physics object?
finally i get the answer from ogre forums, http://bulletphysics.org/mediawiki-1.5.8/index.php/Bullet_binary_serialization