I am working on cocos2dx version 3.0-alpha0.
I want to copy a txt that is present in assets folder to the internal memory of android device.
So far i have
` string originalPath = FileUtils::getInstance()->fullPathForFilename("example.txt");
string dbPath = FileUtils::getInstance()->getWritablePath();
dbPath.append("example.txt");
FILE* source = fopen(originalPath.c_str(), "rb");
if (source!=NULL)
{
log("source example open");
}else{
log("source example not open");
}
FILE* dest = fopen(dbPath.c_str(), "wb");
if (dest!=NULL)
{
log("dest example open");
}else{
log("dest example not open");
}
unsigned long size2 = 0;
unsigned char* smth = FileUtils::getInstance()->getFileData(originalPath.c_str(), "r", &size2);
log("Size: %lu\n\n",size2);
log("size:%zu",fread(buf, size2, BUFSIZ, source));
// clean and more secure
// feof(FILE* stream) returns non-zero if the end of file indicator for stream is set
while ((size = fread(buf, 1, BUFSIZ, source))) {
fwrite(buf, 1, size, dest);
}
fclose(source);
log("establishConnection9");
fclose(dest);
log("establishConnection10");
`
In case of ios it works fine but in case of android . Getting file from assets is not that much easy.
In android ndk we have asset_manager.h
But i dont know how to work with one. I found few helpful links but dont know how to initialize things in those.
http://en.wikibooks.org/wiki/OpenGL_Programming/Android_GLUT_Wrapper#Accessing_assets
Here is another similar question
How To Get File In Assets From Android NDK
but i dont know how to get mgr
AAssetDir* assetDir = AAssetManager_openDir(mgr, "");
const char* filename = (const char*)NULL;
while ((filename = AAssetDir_getNextFileName(assetDir)) != NULL) {
AAsset* asset = AAssetManager_open(mgr, filename, AASSET_MODE_STREAMING);
char buf[BUFSIZ];
int nb_read = 0;
FILE* out = fopen(filename, "w");
while ((nb_read = AAsset_read(asset, buf, BUFSIZ)) > 0)
fwrite(buf, nb_read, 1, out);
fclose(out);
AAsset_close(asset);
}
AAssetDir_close(assetDir);
All application resources on Android platform stored into APK files (that is simple Zip archive actually). We need to extract file from APK, then save it to internal storage. Cocos2d-x already have all features you need.
//First - get asset file data:
auto data = FileUtils::getInstance()->getDataFromFile(filePath);
//second - save it:
string dbPath = FileUtils::getInstance()->getWritablePath() + path;
FILE* dest = fopen(dbPath.c_str(), "wb");
fwrite(data.getBytes(), 1, data.getSize(), dest);
fclose(dest);
Cocos2d-x FileUtils::getInstance()->getDataFromFile(filePath)
checks if filePath is APK asset path, then unzip this file (if it in APK) or read it from storage device (for other files).
Note: this solution is NOT threadsafe