So I have this pyqt project and I want to build a osx.app dmg using pyinstaller
pyinstaller created the output in
dist/MyApplication.app
I can run it directly from terminal
cd dist
./MyApplication.app/Contents/MacOS/MyApplication
However, if I try to run the app bundle directly either with
open -a MyApplication.app
or
open .
# double click on MyApplication.app folder (appears just as MyApplication from finder)
It starts and then quits immediately
Now if I navigate to
$ cd ./Contents/MacOS/
and open a finder
$ open .
#then double click on MyApplication
it runs fine, but with a terminal windows opened in the background
Last login: Fri Mar 14 18:01:13 on ttys005
MyApplication/dist/MyApplication.app/Contents/MacOS/MyApplication ; exit;
MyApplication/dist/MyApplication.app/Contents/MacOS/MyApplication ; exit;
I use similar steps to build a windows exe without any issues (although there is no MyApplication.app concept in windows)
How do I diagnose this issue?
Thanks
So I followed this py2app tutorial to see if it works better than pyinstaller, with this code
if __name__=="__main__":
print "Hello"
and got similar results
i.e. app closes when I do
open -a HelloTest.app
while it runs fine with
./HelloTest.app/Contents/MacOS/HelloTest
but then this tidbit in the tutorial explains it
When run normally, your application’s stdout
and stderr output will go to the Console logs.
To see them, open the Console application:
$ open -a Console
After examining the console logs, it seems like if I run
open -a MyApplication.app
the app runs in a sandbox and if you open any file to write without specifying absolute path it will fail to create the file
if I run
./MyApplication.app/Contents/MacOS/MyApplication
directly the app can create files in the current directory
So I have to go back and specify the full path while creating files, instead of just assuming it will create in the working directory.