I have an UISrollView
called templateView
. I must add to it a swipe gesture to allow the user to swipe left/right to see another templates. The problem is that most of times the user can't swipe easily because the view scrolls down/up instead of swiping to another view. his finger needs to be aligned strictly horizontal to swipe to another page and this isn't acceptable from a user experience perspective.
Any idea how to handle such cases? Is there a way to implement an angle for detecting the swipe gesture? or, is there a way to do it as a custom uigesture for detecting oblique lines with a specific angle?
Thanks in advance.
Try to implement UIGestureRecognizer Delegate method. This method is called when recognition of a gesture by either gestureRecognizer or otherGestureRecognizer would block the other gesture recognizer from recognizing its gesture. Note that returning YES is guaranteed to allow simultaneous recognition.
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
Reference: UIGestureRecognizer Protocol
Do not forget to assign delegate, when you are initializing your swipe gesture.
UPDATE 1 CREATING YOUR OWN GESTURE
You always can subclass UIGestureRecognizer class and implement touchesBegan
, touchesMoved
, touchesEnded
methods - manually managing the states of the gesture depending on your own needs.
I am posting some sample code of implementing custom EdgeGestureRecognizer for your better understanding.
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
UITouch *touch = touches.anyObject;
CGPoint location = [touches.anyObject locationInView:self.view];
// if not single finger, then fail
if ([touches count] != 1)
{
self.state = UIGestureRecognizerStateFailed;
return;
}
//put here some logics for your case. For instance, you can register
//here your first touch location, it will help
//you to calculate the angle after.
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesMoved:touches withEvent:event];
if (self.state == UIGestureRecognizerStateFailed) return;
UITouch *touch = touches.anyObject;
self.previousPoint = self.currentPoint;
self.previousPointTime = self.currentPointTime;
self.currentPoint = [touch locationInView:self.view];
self.currentPointTime = touch.timestamp;
if (self.state == UIGestureRecognizerStatePossible)
{
CGPoint translate = CGPointMake(self.currentPoint.x - self.startPoint.x, self.currentPoint.y - self.startPoint.y);
// see if we've moved the necessary minimum distance
if (sqrt(translate.x * translate.x + translate.y * translate.y) >= self.minimumRecognitionDistance)
{
// recognize if the angle is roughly horizontal, otherwise fail
double angle = atan2(translate.y, translate.x);
if ([self isAngleCloseEnough:angle])
self.state = UIGestureRecognizerStateBegan;
else
self.state = UIGestureRecognizerStateFailed;
}
}
else if (self.state == UIGestureRecognizerStateBegan)
{
self.state = UIGestureRecognizerStateChanged;
}
}