In most applications rotating wheel down descreases the size of scaled objects, while rotating wheel up increases sizes.
In piccolo2d default behavior is reversed:
private static void showWorldNode() {
new PFrame() {
@Override
public void initialize() {
getCanvas().getLayer().addChild(worldNode);
PMouseWheelZoomEventHandler mouseWheelZoomEventHandler = new PMouseWheelZoomEventHandler();
mouseWheelZoomEventHandler.zoomAboutMouse();
getCanvas().addInputEventListener(mouseWheelZoomEventHandler);
}
};
}
How to reverse to default?
You can provide a negative scale factor to reverse the behavior, for example:
mouseWheelZoomEventHandler.setScaleFactor(-0.1d);
PMouseWheelZoomEventHandler
calculates the zoom value based on the scale factor and the value of MouseWheelEvent.getWheelRotation() which returns:
negative values if the mouse wheel was rotated up/away from the user, and positive values if the mouse wheel was rotated down/ towards the user
Here is the relevant code from PMouseWheelZoomEventHandler
double scale = 1.0d + event.getWheelRotation() * scaleFactor;