considering this example:
public static void main(final String[] args) {
final List<String> myList = Arrays.asList("A", "B", "C", "D");
final long start = System.currentTimeMillis();
for (int i = 1000000; i > myList.size(); i--) {
System.out.println("Hello");
}
final long stop = System.currentTimeMillis();
System.out.println("Finish: " + (stop - start));
}
vs
public static void main(final String[] args) {
final List<String> myList = Arrays.asList("A", "B", "C", "D");
final long start = System.currentTimeMillis();
final int size = myList.size();
for (int i = 1000000; i > size; i--) {
System.out.println("Hello");
}
final long stop = System.currentTimeMillis();
System.out.println("Finish: " + (stop - start));
}
Will this make any diffrence ? On my machine the second one seems to perform faster but i don't know if it is really accurate. Will the compiler optimze this code ? I could think that he would if the loop condition is an immutable object (e.g. String array).
If you want to test something like this, you really must optimize your microbenchmark to measure what you care about.
First, make the loop inexpensive but impossible to skip. Computing a sum usually does the trick.
Second, compare the two timings.
Here's some code that does both:
import java.util.*;
public class Test {
public static long run1() {
final List<String> myList = Arrays.asList("A", "B", "C", "D");
final long start = System.nanoTime();
int sum = 0;
for (int i = 1000000000; i > myList.size(); i--) sum += i;
final long stop = System.nanoTime();
System.out.println("Finish: " + (stop - start)*1e-9 + " ns/op; sum = " + sum);
return stop-start;
}
public static long run2() {
final List<String> myList = Arrays.asList("A", "B", "C", "D");
final long start = System.nanoTime();
int sum = 0;
int limit = myList.size();
for (int i = 1000000000; i > limit; i--) sum += i;
final long stop = System.nanoTime();
System.out.println("Finish: " + (stop - start)*1e-9 + " ns/op; sum = " + sum);
return stop-start;
}
public static void main(String[] args) {
for (int i=0 ; i<5 ; i++) {
long t1 = run1();
long t2 = run2();
System.out.println(" Speedup = " + (t1-t2)*1e-9 + " ns/op\n");
}
}
}
And if we run it, on my system we get:
Finish: 0.481741256 ns/op; sum = -243309322
Finish: 0.40228402 ns/op; sum = -243309322
Speedup = 0.079457236 ns/op
Finish: 0.450627151 ns/op; sum = -243309322
Finish: 0.43534661700000005 ns/op; sum = -243309322
Speedup = 0.015280534 ns/op
Finish: 0.47738474700000005 ns/op; sum = -243309322
Finish: 0.403698331 ns/op; sum = -243309322
Speedup = 0.073686416 ns/op
Finish: 0.47729349600000004 ns/op; sum = -243309322
Finish: 0.405540508 ns/op; sum = -243309322
Speedup = 0.071752988 ns/op
Finish: 0.478979617 ns/op; sum = -243309322
Finish: 0.36067492700000003 ns/op; sum = -243309322
Speedup = 0.11830469 ns/op
which means that the overhead of the method call is approximately 0.1 ns. If your loop does things that take no more than 1-2 ns, then you should care about this. Otherwise, don't.