I'm trying to have an app play audio files added via itunes file-sharing. I've managed the app to retrieve the app's sandbox folder's content, but I'm not able to load such files into a C4Sample by specifying the complete path.
NSString *documentsFolder;
NSString *clickAudioPath;
C4Sample *clicksample;
-(void)setup {
// Retrieve the app's Documents folder
documentsFolder = [self applicationDocumentsDirectory];
clickAudioPath = [NSString stringWithFormat:@"%@/click.mp3", documentsFolder];
// Add test click audio
clicksample = [C4Sample sampleNamed:clickAudioPath];
[clicksample prepareToPlay];
[clicksample play];
}
// Get Documents folder
- (NSString *) applicationDocumentsDirectory{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *basePath = ([paths count] > 0) ? [paths objectAtIndex:0] : nil;
return basePath;
}
The above code doesn't play any sound, although I've doubled checked that clicksample
actually refers to an existing file. How can I specify a complete path instead of just a name to load the audio?
Add a new method as below.
-(id) initWithURL:(NSURL *) soundFileURL
{
self = [super init];
if(self != nil) {
_player = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:nil];
self.enableRate = YES;
self.player.delegate = self;
[self setup];
}
return self;
}