So what I want to do is create and play a sound in swift that will play when I press a button, I know how to do it in Objective-C, but does anyone know how to in Swift?
It would be like this for Objective-C:
NSURL *soundURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"mysoundname" ofType:@"wav"]];
AudioServicesCreateSystemSoundID((__bridge CFURLRef)soundURL, &mySound);
And then to play it I would do:
AudioServicesPlaySystemSound(Explosion);
Does anyone know how I could do this?
Here's a bit of code I've got added to FlappySwift that works:
import SpriteKit
import AVFoundation
class GameScene: SKScene {
// Grab the path, make sure to add it to your project!
var coinSound = NSURL(fileURLWithPath: Bundle.main.path(forResource: "coin", ofType: "wav")!)
var audioPlayer = AVAudioPlayer()
// Initial setup
override func didMoveToView(view: SKView) {
audioPlayer = AVAudioPlayer(contentsOfURL: coinSound, error: nil)
audioPlayer.prepareToPlay()
}
// Trigger the sound effect when the player grabs the coin
func didBeginContact(contact: SKPhysicsContact!) {
audioPlayer.play()
}
}