iosobjective-cios7uitextfieldiphone-keypad

Textfields is hiding by the Keypad


I have made an app with a Registration form. When the Textfield in this form is selected it gets hidden by the soft keyboard. If i leave it as it is user can't see what he is entering while typing.


Solution

  • this is the old method ,but working fine for each time

    in your .h file

    @interface signupViewController : UIViewController
    {
    CGFloat animatedDistance;
     }
    

    .m file

    static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
    static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2;
    static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8;
    static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 216;
    
    
    -(void)textFieldDidBeginEditing:(UITextField *)textField
    {
    CGRect textFieldRect =
    [self.view.window convertRect:textField.bounds fromView:textField];
    CGRect viewRect =
    [self.view.window convertRect:self.view.bounds fromView:self.view];
    
    CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
    CGFloat numerator =
    midline - viewRect.origin.y
    - MINIMUM_SCROLL_FRACTION * viewRect.size.height;
    CGFloat denominator =
    (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION)
    * viewRect.size.height;
    CGFloat heightFraction = numerator / denominator;
    if (heightFraction < 0.0)
    {
        heightFraction = 0.0;
    }
    else if (heightFraction > 1.0)
    {
        heightFraction = 1.0;
    }
    
    
    animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
    
    CGRect viewFrame = self.view.frame;
    viewFrame.origin.y -= animatedDistance;
    
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationBeginsFromCurrentState:YES];
    [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
    
    [self.view setFrame:viewFrame];
    
    [UIView commitAnimations];
    }
    
    
    - (void)textFieldDidEndEditing:(UITextField *)textField
    
    {
    CGRect viewFrame = self.view.frame;
    viewFrame.origin.y += animatedDistance;
    
    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationBeginsFromCurrentState:YES];
    [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
    
    [self.view setFrame:viewFrame];
    
    [UIView commitAnimations];
    
    }