I am porting a cocos2d iOS game to cocos2d-x Android and the cocos2d game code has this method sizeWithFont, but I do not have this method to use in Android. So what method can I use to replace sizeWithFont when using Cocos2d-x for Android
Unfortunately like Ant
said that is a iOS specific feature, and you want to avoid using anything with UI or NS in front of it.
That being said there is a way to calculate the bounds of text with a font and a size
CCLabelTTF *label = CCLabelTTF::create("my text", "Arial", 48);
CCLog("label size: %f,%f", timeLabel->boundingBox().size.width, timeLabel->boundingBox().size.height);
You could create a function like this
CCSize sizeWithFont(const char *string, const char *fontName, float fontSize) {
CCLabelTTF *label = CCLabelTTF::create(string, fontName, fontSize);
CCSize size = label->boundingBox().size;
delete label;
return size;
}