I would like the score to increase only when this button is pressed. However when I tried running my code the score did not change... Any ideas? thanks in advance!
here is my code:
score = 0
local scoreNumber = display.newText(score, 200, 30, nil, 20)
scoreNumber.xScale = 1.2
scoreNumber.yScale = 1.2
local scoreText = display.newText("score:", 150, 30, nil, 20)
scoreText.xScale = 1.2
scoreText.yScale = 1.2
local buttonPressed = false
local myButton = display.newRect(50,50,100,100)
local function scoretimer(event)
if buttonPressed then
score = score + 1
scoreNumber.text = score
end
end
local function buttonPressed(event)
if event.phase == "began" then
buttonPressed = true
elseif event.phase == "ended" then
buttonPressed = false
end
return true
end
myButton:addEventListener("touch", buttonPressed)
Runtime:addEventListener("enterFrame", scoretimer)
First you declare:
local buttonPressed = false
end then you declare it again as a function:
local function buttonPressed(event)
Rename your function and everything should go fine