I just want to make a little test with GLFW3 D binding. I create a new package using
dub init glfw3Test
Then I wrote a little test in glfw3Test\source\app.d
import derelict.glfw3.glfw3;
void main()
{
// Load the GLFW 3 library.
DerelictGLFW3.load();
if(DerelictGLFW3.isLoaded)
{
// Do something cool!
}
}
And I modified the default JSON with:
{
"name": "glfw3Test",
"dependencies":
{
"derelict-glfw3": "~master"
},
"configurations": [
{
"name": "glfw3Test",
"targetType": "executable"
}
]
}
I built with dub build
, everything went fine, but when I tred to launch the executable I got the following errors:
derelict.util.exception.SharedLibLoadException@../../../.dub/packages/derelict-util-1.0.2/source/derelict/util/exception.d(35): Failed to load one or more shared libraries:
libglfw.3.dylib - dlopen(libglfw.3.dylib, 2): image not found
libglfw3.dylib - dlopen(libglfw3.dylib, 2): image not found
I have also tried to compile my application manually without using DUB, but I got always the same problem.
It seems to look for the GLFW3 shared library, but I was thinking that the lib is statically linked by the built process.
I am on OS X 10.10 with Xcode 6 installed (DMD compiler 2.065)
I've noticed that the default make process of GLFW3 (using cmake) does not create the dylib files. So I rebuilt GLFW with the following option:
cmake -D BUILD_SHARED_LIBS=ON
And then I made a make install
, so now the file libglfw.dylib is correctly installed in /usr/local/lib
Thank to @duselbaer for make me noticed this problem.