dderelict3

Derelict3 D bindings on OS X


I just want to make a little test with GLFW3 D binding. I create a new package using

dub init glfw3Test

Then I wrote a little test in glfw3Test\source\app.d

import derelict.glfw3.glfw3;

void main() 
{
    // Load the GLFW 3 library.
    DerelictGLFW3.load();
    if(DerelictGLFW3.isLoaded)
    {
    // Do something cool!

    }
}

And I modified the default JSON with:

{
"name": "glfw3Test",
"dependencies":
{
    "derelict-glfw3": "~master"
},
"configurations": [
    {
        "name": "glfw3Test",
        "targetType": "executable"
    }
]   
}

I built with dub build, everything went fine, but when I tred to launch the executable I got the following errors:

derelict.util.exception.SharedLibLoadException@../../../.dub/packages/derelict-util-1.0.2/source/derelict/util/exception.d(35): Failed to load one or more shared libraries:
libglfw.3.dylib - dlopen(libglfw.3.dylib, 2): image not found
libglfw3.dylib - dlopen(libglfw3.dylib, 2): image not found

I have also tried to compile my application manually without using DUB, but I got always the same problem.

It seems to look for the GLFW3 shared library, but I was thinking that the lib is statically linked by the built process.

I am on OS X 10.10 with Xcode 6 installed (DMD compiler 2.065)


Solution

  • I've noticed that the default make process of GLFW3 (using cmake) does not create the dylib files. So I rebuilt GLFW with the following option:

    cmake -D BUILD_SHARED_LIBS=ON
    

    And then I made a make install, so now the file libglfw.dylib is correctly installed in /usr/local/lib

    Thank to @duselbaer for make me noticed this problem.