Im a bit confused. I am trying to move one CCSprite onto the position of another CCSprite. I figured it would be simple, but the CCSprite isn't positioning correctly. I have 2 CCSprites:
//Get Position of EMPTY SPRITE
CCSprite *sprite = (CCSprite*)[self getChildByName:[NSString stringWithFormat:@"%d", kEMPTY] recursively:NO];
//GET DRAGGED SQUARE
CCSprite *spriteMove = (CCSprite*)[self getChildByName:[NSString stringWithFormat:@"%d", DragStartSquare] recursively:NO];
I am then trying to get the position of the EMPTY SPRITE (Its not actually empty) by doing
CGPoint worldCoord = [sprite convertToWorldSpace: sprite.position];
I am then animating it with:
id action1 = [CCActionMoveTo actionWithDuration:duration position:worldCoord];
This sends the sprite off the screen. What am I doing wrong?
You need to convert back into the target sprite's node space:
CGPoint targetNodeCoord = [spriteMove convertToNodeSpace: [sprite convertToWorldSpace: sprite.position]];
CCAction *action1 = [CCActionMoveTo actionWithDuration:duration position:targetNodeCoord];