Trying to create a simple command-line application in Haxe which has a ticking Timer, but it does not seem to work out; the Timer never actually starts 'ticking'.
package;
import haxe.Timer;
class TimerCallback {
private static inline var CHAR_SPACE : Int = 32;
public static function main() : Void {
var myME = new TimerTicker();
while (Sys.getChar(false) != CHAR_SPACE) {
//loop until [space] detected, do nothing here
}
}
}
class TimerTicker {
private var myTimer : Timer = null;
public function new() {
myTimer = new Timer(20);
myTimer.run = timer_OnTick;
}
private function timer_OnTick() : Void {
Sys.println ("foobar");
}
/* destructor?! */
}
And this is the build command:
>haxe.exe -lib nme -main TimerCallback -cpp .\bin
If I am not adding -lib nme
, the code does not compile (based on API doc it's OK as Timer is not supported for cpp, so only static functions are available)
If I am adding this, however, the code is compiled -as nme supports cpp Timers-, and the exe is created (win), but timer_OnTick()
is never called. So exe starts, nothing happens, one press SPACE
and app. quits.
Additional info:
- The imported Timer.hx
file is this one: haxe\lib\nme\5,1,8\haxe
. And if I am right, this should be OK & working.
- Using haxe 3.1.3, nme 5.1.8, hxcpp 3.1.39 (and haxelib 3.1.0-rc.4 if matters)
Any help would be much appreciated.
Okay, I've got help from the Haxe Community (mailing list). Here are the solutions if anyone happen to need them:
PSEUDO CODE (not tested)
class RunLoop {
static var queue = new Deque<Void->Void>();
static var keepAlives:Int; = 1;
static public function release()
enque(function () keepAlives--);
static public function retain()
enque(function () keepAlives++);
static public function enque(task:Void->Void)
queue.add(task);
static function main() {
enque(entryPoint);
release();
}
static function entryPoint() {
//code goes here
}
static function run()
while (keepAlives:Int > 0)
queue.pop()();
}
//Now you can go an implement a timer like so:
class Timer {
var active:Bool = true;
public function new(msecs:Int) {
RunLoop.retain();
Thread.create(function () while(active) {
Sys.sleep(msecs / 1000);
if (active)
RunLoop.enque(this.run);
});
}
public dynamic function run() {}
public function stop() {
active = false;
RunLoop.release();
}
}
//And a helper for blocking code:
class Task {
var task:Void->T;
var onDone:T->Void;
public function new(task:Void->T, onDone:T->Void) {
RunLoop.retain();
Thread.create(function () {
var result = task();
RunLoop.enque(onDone.bind(result));
});
}
}
//So then the code you want would look roughly like this:
static function entryPoint() {
var timer = new Timer();
timer.run = function () trace('foobar');
function waitForSpace() {
while (Sys.getChar(false) != CHAR_SPACE) {
//loop until [space] detected, do nothing here
}
return true;
}
new Task(
waitForSpace,
function (_) timer.stop() //stop the timer so that the run loop can exit
);
}
(solution provided by back2dos)
/*
1. Neko : works
2. C++: works, However, incrementing count in the if statement instead ( if( count++ == 0 ) { ... ) fails to increment count! Fixed on Git?
3. Flash : works
4. Java : fails using Haxe 3.1.3
*/
### build.hxml ###
-main Main
-swf main.swf
-swf-version 12
--next
-main Main
-neko main.n
--next
-main Main
-cpp cpp
-cmd cp cpp/Main ./main
--next
-main Main
-java java
-cmd cp java/Main.jar ./main-jar
### Main.hx ###
class Main {
public static function main() {
#if sys
var count = 0;
while( true ) {
if( count == 0 ) {
Timer.delay(function() trace("doThing1"), 3000);
Timer.delay(function() trace("doThing2"), 1000);
count++;
}
}
#else
Timer.delay(function() trace("doThing1"), 3000);
Timer.delay(function() trace("doThing2"), 1000);
#end
}
}
### Timer.hx ###
#if neko
import neko.vm.Deque;
import neko.vm.Thread;
import neko.vm.Mutex;
import neko.vm.Lock;
#elseif cpp
import cpp.vm.Deque;
import cpp.vm.Thread;
import cpp.vm.Mutex;
import cpp.vm.Lock;
#elseif java
import java.vm.Deque;
import java.vm.Thread;
import java.vm.Mutex;
import java.vm.Lock;
#end
class Timer {
#if sys
static var timerThread : TimerThread;
#else
static var timers : Array;
#end
static function __init__() {
#if sys
timerThread = new TimerThread();
#else
timers = [];
#end
}
public static function stop() {
#if sys
timerThread.quit();
#else
for( t in timers )
t.stop();
#end
}
public static function delay( func : Void -> Void, delayMillis : Int ) {
#if sys
timerThread.addTimer(delayMillis/1000, func);
#else
timers.push( haxe.Timer.delay(func, delayMillis) );
#end
}
}
#if sys
typedef TTimerData = {
time : Float,
func : Void -> Void
}
class TimerThread {
var mutex : Mutex;
var queueLock : Lock;
var queue : Array;
var running : Bool;
public function new() {
queue = [];
queueLock = new Lock();
mutex = new Mutex();
running = true;
Thread.create( mainLoop );
}
public function addTimer( delaySec : Float, cb : Void -> Void ) {
mutex.acquire();
var time = haxe.Timer.stamp() + delaySec;
var index = 0;
while( index < queue.length && time >= queue[index].time )
index++;
queue.insert(index, { time : time, func : cb });
mutex.release();
queueLock.release();
}
public function quit( ?cb : Void -> Void ) {
var me = this;
addTimer( 0, function() {
me.running = false;
if( cb != null )
cb();
} );
}
function mainLoop() {
while( running ) {
var wake : Null = null;
var now = haxe.Timer.stamp();
var ready = new Array();
mutex.acquire();
while( queue.length > 0 )
if( queue[0].time <= now )
ready.push(queue.shift());
else {
wake = queue[0].time;
break;
}
mutex.release();
for( d in ready ) {
d.func();
if( !running )
break;
}
if( !running )
break;
if( wake == null )
queueLock.wait();
else {
var delay = wake - haxe.Timer.stamp();
if( delay > 0 )
queueLock.wait(delay);
}
}
}
}
#end
(Solution provided by Zjnue, modified code of Hugh)