I am using the code in the first answer of this question: How can we vertically align text in edit box? to center the text in a CEdit control vertically.
Here is the used Class CEditVC
/// HEADER //////////////////////////////////////////
class CEditVC : public CEdit
{
public:
CEditVC();
protected:
CRect m_rectNCBottom;
CRect m_rectNCTop;
public:
virtual ~CEditVC();
protected:
afx_msg void OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp);
afx_msg void OnNcPaint();
afx_msg UINT OnGetDlgCode();
DECLARE_MESSAGE_MAP()
};
/// IMPLEMENTATION /////////////////////////////////////////
CEditVC::CEditVC()
: m_rectNCBottom(0, 0, 0, 0)
, m_rectNCTop(0, 0, 0, 0)
{
}
CEditVC::~CEditVC()
{
}
BEGIN_MESSAGE_MAP(CEditVC, CEdit)
ON_WM_NCCALCSIZE()
ON_WM_NCPAINT()
ON_WM_GETDLGCODE()
END_MESSAGE_MAP()
void CEditVC::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp)
{
CRect rectWnd, rectClient;
//calculate client area height needed for a font
CFont *pFont = GetFont();
CRect rectText;
rectText.SetRectEmpty();
CDC *pDC = GetDC();
CFont *pOld = pDC->SelectObject(pFont);
pDC->DrawText("Ky", rectText, DT_CALCRECT | DT_LEFT);
UINT uiVClientHeight = rectText.Height();
pDC->SelectObject(pOld);
ReleaseDC(pDC);
//calculate NC area to center text.
GetClientRect(rectClient);
GetWindowRect(rectWnd);
ClientToScreen(rectClient);
UINT uiCenterOffset = (rectClient.Height() - uiVClientHeight) / 2;
UINT uiCY = (rectWnd.Height() - rectClient.Height()) / 2;
UINT uiCX = (rectWnd.Width() - rectClient.Width()) / 2;
rectWnd.OffsetRect(-rectWnd.left, -rectWnd.top);
m_rectNCTop = rectWnd;
m_rectNCTop.DeflateRect(uiCX, uiCY, uiCX, uiCenterOffset + uiVClientHeight + uiCY);
m_rectNCBottom = rectWnd;
m_rectNCBottom.DeflateRect(uiCX, uiCenterOffset + uiVClientHeight + uiCY, uiCX, uiCY);
lpncsp->rgrc[0].top +=uiCenterOffset;
lpncsp->rgrc[0].bottom -= uiCenterOffset;
lpncsp->rgrc[0].left +=uiCX;
lpncsp->rgrc[0].right -= uiCY;
}
void CEditVC::OnNcPaint()
{
Default();
CWindowDC dc(this);
CBrush Brush(GetSysColor(COLOR_WINDOW));
dc.FillRect(m_rectNCBottom, &Brush);
dc.FillRect(m_rectNCTop, &Brush);
}
UINT CEditVC::OnGetDlgCode()
{
if(m_rectNCTop.IsRectEmpty())
{
SetWindowPos(NULL, 0, 0, 0, 0, SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOMOVE | SWP_FRAMECHANGED);
}
return CEdit::OnGetDlgCode();
}
I have the new CEdit inherited control created like this:
// Header File
CEditVC *mp_inputUser;
// Source File
OnInitDialog()
{
mp_inputUser = new CEditVC();
mp_inputUser->Create(WS_VISIBLE | WS_CHILD, CRect(10,10,100,100), this, 1);
}
But the control shows no cursor and if I type a character it divorces itself into 2 pieces and acts very strange.
What could possibly cause this? Is there a later (better) version of doing this?
Okay so I just want to let you know that after lots of debugging I got behind the issue why the OnNcCalcSize
method results in a strange output.
The OnNcCalcSize method gets called 3 times in an empty VS 2013 MFC project. The first two calls occur when there isnt even a dialog or CEditVC Control set up! That results in the ClientRect being 0,0,0,0. The code UINT uiCenterOffset = (rectClient.Height() - uiVClientHeight) / 2;
will NOT work as expected as the calculated uiVClientHeight
is something above 0 and is being subtracted from the clientRect height which is 0
. The UINT will overflow and every further use will result in undefined behaviour.
So to work around this issue in latest MFC projects I came up with:
void CEditVC::OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp)
{
CRect rectWnd, rectClient;
GetClientRect(rectClient);
// Workaround for calls with an empty Client Rect
if (rectClient.Height() == 0)
{
CEdit::OnNcCalcSize(bCalcValidRects, lpncsp);
return;
}
// Everything is back to default down here
CFont *pFont = GetFont();
CRect rectText;
rectText.SetRectEmpty();
CDC *pDC = GetDC();
CFont *pOld = pDC->SelectObject(pFont);
pDC->DrawText(L"Ky", rectText, DT_CALCRECT | DT_LEFT);
UINT uiVClientHeight = rectText.Height();
pDC->SelectObject(pOld);
ReleaseDC(pDC);
GetWindowRect(rectWnd);
ClientToScreen(rectClient);
UINT uiCenterOffset = (rectClient.Height() - uiVClientHeight) / 2;
UINT uiCY = (rectWnd.Height() - rectClient.Height()) / 2;
UINT uiCX = (rectWnd.Width() - rectClient.Width()) / 2;
rectWnd.OffsetRect(-rectWnd.left, -rectWnd.top);
m_rectNCTop = rectWnd;
m_rectNCTop.DeflateRect(uiCX, uiCY, uiCX, uiCenterOffset + uiVClientHeight + uiCY);
m_rectNCBottom = rectWnd;
m_rectNCBottom.DeflateRect(uiCX, uiCenterOffset + uiVClientHeight + uiCY, uiCX, uiCY);
lpncsp->rgrc[0].top += uiCenterOffset;
lpncsp->rgrc[0].bottom -= uiCenterOffset;
lpncsp->rgrc[0].left += uiCX;
lpncsp->rgrc[0].right -= uiCY;
}
So I just added the if-statement on top to check if the function deals with an empty CRect and if that is the case, just use the base method of CEdit.
I suppose the class was written for old C++ MFC environments like VS6 when MFC or WinApi procedures were a little different...