pythonuser-interfacetkinterpycharm

tkinter: how to use after method


Hey I am new to python and am using tkinter for my gui. I am having trouble using the frame.after method.
The goal is to make a random letter appear every 5 seconds.

Here is my code:

import random
import time
from tkinter import *


root = Tk()

w = Label(root, text="GAME")
w.pack()

frame = Frame(root, width=300, height=300)
frame.pack()

L1 = Label(root, text="User Name")
L1.pack(side=LEFT)
E1 = Entry(root, bd =5)
E1.pack(side=LEFT)


tiles_letter = ['a', 'b', 'c', 'd', 'e']


while len(tiles_letter) > 0:
    rand = random.choice(tiles_letter)
    tile_frame = Label(frame, text=rand)
    tile_frame.pack()
    frame.after(500)
    tiles_letter.remove(rand)  # remove that tile from list of tiles

root.mainloop()

Can someone please help me?
The problem is definitely frame.after(500), I'm not sure if it is correct to use frame and I don't know what which argument follows the 500 parameter.

Thanks


Solution

  • You need to give a function to be called after the time delay as the second argument to after:

    after(delay_ms, callback=None, *args)

    Registers an alarm callback that is called after a given time.

    So what you really want to do is this:

    tiles_letter = ['a', 'b', 'c', 'd', 'e']
    
    def add_letter():
        rand = random.choice(tiles_letter)
        tile_frame = Label(frame, text=rand)
        tile_frame.pack()
        root.after(500, add_letter)
        tiles_letter.remove(rand)  # remove that tile from list of tiles
    
    
    root.after(0, add_letter)  # add_letter will run as soon as the mainloop starts.
    root.mainloop()
    

    You also need to schedule the function to be called again by repeating the call to after inside the callback function, since after only executes the given function once. This is also noted in the documentation:

    The callback is only called once for each call to this method. To keep calling the callback, you need to reregister the callback inside itself

    Note that your example will throw an exception as soon as you've exhausted all the entries in tiles_letter, so you need to change your logic to handle that case whichever way you want. The simplest thing would be to add a check at the beginning of add_letter to make sure the list isn't empty, and just return if it is:

    def add_letter():
        if not tiles_letter:
            return
        rand = random.choice(tiles_letter)
        tile_frame = Label(frame, text=rand)
        tile_frame.pack()
        root.after(500, add_letter)
        tiles_letter.remove(rand)  # remove that tile from list of tiles
    

    Live-Demo: repl.it