I have a problem with drawing lines. It works well when the mouse moves slowly, but when the mouse is moved faster, there are some gaps and I don't have any idea why. This is the code:
if(QEvent::MouseButtonPress&&event->buttons()==Qt::LeftButton){
QPointF pt=mapToScene(event->pos());
band->setGeometry(0,0,0,0);
band->hide();
band->update();
this->scene()->addLine(pt.x(),pt.y(),pt.x(),pt.y(),QPen(color, size));
qDebug()<<event->pos();
}
Here is a screenshot:
Left is drawed slower, right faster.
So it is really interesting question. I do the same in my computer and get same issue. I don't read deeply your code, because it seems that you subclass QGraphicsView
, but I subclass QGraphicsScene
, but doesn't matter. I tell you main idea. I can offer you next:
Draw it as is, but when user end drawing, you remove this and draw 1 very beautiful curve without this gaps. You should use mouseReleaseEvent
:
In mouseMoveEvent
:
QPoint pos = mouseEvent->scenePos().toPoint();//just get point
pol.append(pos);//append to polygon
//...draw lines or what you want
In constructor:
QPolygon pol;
In mouseReleaseEvent
you create QPainterPath
, load to it polygon and draw normal line without gaps.
void GraphicsScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
QPainterPath myPath;
myPath.addPolygon(pol);
addPath(myPath,QPen(Qt::red,2));
pol.clear();
}
Result:
I moved very fast and get gaps(now my mouse button is pressed)
now I released my button and get normal curve