I have tried to Google and read the Quintus wiki but no solution. Why does quintus platformer need server to run? Because this I can't use phonegap nor cocoonjs to convert my project to android game. Is there a better HTML5 2d game engine that I can use without server? Or what can I do to get quintus run as android application?
So I finally managed to get the game running with little bit of help, so I am answering here for myself. To get the game running on Android phone you need to quote some code.
Try commenting out this code from your quintus.js
file and try again. I was facing a similar issue, commenting out this code resolved it:
if(document.location.origin === "file://" || document.location.origin === "null") {
if(!Q.fileURLAlert) {
Q.fileURLAlert = true;
alert("Quintus Error: Loading assets is not supported from file:// urls - please run from a local web-server and try again");
}
return errorCallback();
Then compile it with CocoonJS Webview+ and install debug.apk
to get the game running.