c++visual-studiovisual-studio-2013stdafx.h

Error C1083: Cannot open include file: 'stdafx.h'


When I compiled this program (from C++ Programming Language 4th edition):

main.cpp

#include <stdafx.h>
#include <iostream>
#include <cmath>
#include "vector.h"
using namespace std;

double sqrt_sum(vector&);

int _tmain(int argc, _TCHAR* argv[])
{
    vector v(6);
    sqrt_sum(v);
    return 0;
}

double sqrt_sum(vector& v)
{
    double sum = 0;
    for (int i = 0; i != v.size(); ++i)
        sum += sqrt(v[i]);
    return sum;
}

vector.cpp

#include <stdafx.h>
#include "vector.h" 

vector::vector(int s)
:elem{ new double[s] }, sz{ s }
{
}
double& vector::operator[](int i)
{
    return elem[i];
}
int vector::size()
{
    return sz;
}

vector.h

#include <stdafx.h>
class vector{
public:
    vector(int s);
    double& operator[](int i);
    int size();
private:
    double* elem;
    int sz;
};

It gave me these errors:

errors

I run it on Microsoft Visual Studio 2013, on Windows 7. How to fix it?


Solution

  • You have to properly understand what is a "stdafx.h", aka precompiled header. Other questions or Wikipedia will answer that. In many cases a precompiled header can be avoided, especially if your project is small and with few dependencies. In your case, as you probably started from a template project, it was used to include Windows.h only for the _TCHAR macro.

    Then, precompiled header is usually a per-project file in Visual Studio world, so:

    1. Ensure you have the file "stdafx.h" in your project. If you don't (e.g. you removed it) just create a new temporary project and copy the default one from there;
    2. Change the #include <stdafx.h> to #include "stdafx.h". It is supposed to be a project local file, not to be resolved in include directories.

    Secondly: it's inadvisable to include the precompiled header in your own headers, to not clutter namespace of other source that can use your code as a library, so completely remove its inclusion in vector.h.