unity-game-enginexbox360

Camera moves around by itself in Unity 3D when using Xbox 360 Controller


I'm using my Xbox 360 controller in Unity 3D. When I'm debugging the camera is moving around by itself, with no input from the controller. Is this meant to happen?


Solution

  • I changed the "Dead" setting to 0.1 in the Input settings. And also the sensitivity to 0.3, although this wasn't needed, just added a bit of speed to rotating.