macoscocos2d-iphonekobold2d

How to update Kobold2D 2.1 project to MacOS10.10 / XCode 6.1?


we've got a major project written in Kobold2D by Steffen Itterheim, (which is itself a wrapper for Cocos 2.1), and since upgrading to XCode 6.1/OS X 10.10, the new iOS 8 framework seems to render many parts of the Kobold-library and the Cocos implementation unusable, or it seems to need a rewrite.

Any hints would be much appreciated!

Averett

PS. I have seen this question: How to convert Kobold2D into a new Cocos2D 3.x project? - but the answer is not very helpful, as this solution would omit iOS 8.


Solution

  • We actually have created a script to make the necessary changes to Kobold2D. You can find it in this post: https://www.makegameswith.us/gamernews/406/xcode-6-fixes-for-kobold2d

    Basically all you need to do is run

    curl https://s3.amazonaws.com/mgwu-misc/xcode6_kobold_patch.sh | sh
    

    in the terminal, when you are in the root folder of your project.