iphonein-app-purchaseiphone-sdk-3.1

Using consumable items with In-App Purchase for permanent items


For my upcoming iPhone application I'd like to offer In-App purchases of expansion content (things like additional unit types), but I'd like to offer them in a booster-style format, i.e., you buy a booster pack and get X new unit types out of Y total units. Units can stack and are useful in duplicate, so you can get some of the same units you already have. I have a few questions about this model:

Thanks for any info!


Solution

  • Answering my own question here after forever; I found the application Urban Rivals which apparently employs this approach successfully.