I have some trouble understanding the need for std::result_of
in C++0x. If I understood correctly, result_of
is used to obtain the resulting type of invoking a function object with certain types of parameters. For example:
template <typename F, typename Arg>
typename std::result_of<F(Arg)>::type
invoke(F f, Arg a)
{
return f(a);
}
I don't really see the difference with the following code:
template <typename F, typename Arg>
auto invoke(F f, Arg a) -> decltype(f(a)) //uses the f parameter
{
return f(a);
}
or
template <typename F, typename Arg>
auto invoke(F f, Arg a) -> decltype(F()(a)); //"constructs" an F
{
return f(a);
}
The only problem I can see with these two solutions is that we need to either:
Am I right in thinking that the only difference between decltype
and result_of
is that the first one needs an expression whereas the second does not?
result_of
was introduced in Boost, and then included in TR1, and finally in C++0x. Therefore result_of
has an advantage that is backward-compatible (with a suitable library).
decltype
is an entirely new thing in C++0x, does not restrict only to return type of a function, and is a language feature.
Anyway, on gcc 4.5, result_of
is implemented in terms of decltype
:
template<typename _Signature>
class result_of;
template<typename _Functor, typename... _ArgTypes>
struct result_of<_Functor(_ArgTypes...)>
{
typedef
decltype( std::declval<_Functor>()(std::declval<_ArgTypes>()...) )
type;
};