I'm trying to create a particle system for an iOS app. the app doesn't use SpriteKit, so i'm using CAEmitterLayer and CAEmitterCell to do it. In Objective - C, i initialized a CAEmitterCell this way:
[CAEmitterCell emitterCell];
but in swift there isn't such initializer. Looking at Swift documentation, there's no method to create and initialize a CAEmmiterCell.
Is there any way of implementing a particle system using CAEmitterCell in Swift?
This is how that initialization is done in Swift:
CAEmitterCell()
If you want to assign it to a variable:
var emitterCell = CAEmitterCell()
You'll definitely want to read here about how to initialize Objective-C objects with Swift.